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$XTZ

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Snapshot Window: 2026-07-22 08:50 UTC ยท โ† Back to Crypto Overview

Tracked Posts
2
Total Impressions
369
Total Likes
27
Retweets & Quotes
10
Comments
11

Social Momentum Summary

Total Engagement - Comments: 11, Retweets: 10, Likes: 27, Impressions: 369

Verbatim Community Citations & Social Evidence 2 source posts analyzed

This guy is a chad! Take notes! $SUI [Spoken audio]: Yeah, so definitely the you know thinking broadly, but so defined finance was a big one But also a lot of gaming at the time and you know still today I'd say that's less of like narrative and crypto at the moment or like there's not as many success stories But it was a great one to think about if you're if you're trying to push the limits of performance That's what a lot of the ideas of like we need to be low latency because it's like okay You know there's like nothing where latency matters more than a game Otherwise, it's just like not fun no matter how well everything else happens it's like, even a small game in terms of the number of users or the number of actions is going to like dwarf like, you know, the transaction requirements of all of crypto combined. So, you know, when we were talking to these early folks, we're like, okay, you know, it's really not going to work to just take the existing Libran, try to retrofit to this, you have to be thinking about the like the latency requirements and the throughput requirements from first principles. And, you know, we have like, we now have one really, really awesome game, which is Eve Frontier, you know, Eve online is this, you know, famous game where it's like, you know, it's been running since 2002. It has this hardcore fan bases. There are these like epic like 30 hour plus battles. And the next version of their game is something where they want the game to run forever without with the end in a hands-off way that's maintained by the community. And, you know, they the previous game didn't have very much programmability. It's just, you know, there's read API isn't that sort of it. But here it's like, Oh, the players can write smart contracts that govern how ship ships work how warp gates work. There's like an in game economy, all of this stuff. And so some of that stuff, although it's been a long time coming like you know has come to bear and their traffic requirements are huge like most of our test net traffic is them at this point or at least when they're running a test so I'm really excited to finally see that come out even if there haven't been like 500 things like that like one really successful one is in cool one is so funny it's so interesting to think about the fact that thinking about gaming as a use case kind of forces you to be as performant as humanly possible Like it's sort of like a battle testing use case. Totally.

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