# $WRN7MD Social Sentiment & Intelligence — 2026-10-02 10:00 UTC > **Asset:** $WRN7MD > **Momentum Status:** Low signal > **Timestamp:** 2026-10-02 10:00 UTC (2026-10-02T10:00:00Z) > **Canonical URL:** https://cryptitalk.com/2026-10-02-10-00/crypto/WRN7MD > **Overview Brief:** https://cryptitalk.com/2026-10-02-10-00/crypto.md --- ## 10-Minute Social Metrics - **Posts Analyzed:** 1 - **Total Impressions:** 168 - **Likes:** 3 - **Retweets:** 0 - **Comments:** 3 --- ## Momentum & Sentiment Analysis Total Engagement - Comments: 3, Retweets: 0, Likes: 3, Impressions: 168 --- ## Cited Community Posts & Evidence ### Post #1 by @0xOziK > **Author:** [@0xOziK](https://x.com/0xOziK) > **Metrics:** 50 likes · 2 retweets · 15 comments · 1.5K views > **Source Link:** [https://x.com/0xOziK/status/2105936231980736657](https://x.com/0xOziK/status/2105936231980736657) > **Visual Context:** An informational image from Stonewatch.io titled "Four Changes in Two Days," listing four game updates: "The Holding Rule" (price locks with one move), "The Mage's House" (bribe a mage for blessings), "A New Economy" (larger daily pool), and "Blades and Shields" (raid loot weapons). The image illustrates the four quick patches the developer pushed to address player feedback and economy stability issues mentioned in the post. > > "In 2 days, we pushed 4 updates to make the game more fun, the economy more stable, and more rewarding. I get that the price movement isn't ideal, and there were some economy issues. It is hard to make it perfect and satisfy everyone when the game got 4k players in 2 days." --- ## Contributing Accounts - `@VamsiBuilds` (https://x.com/VamsiBuilds)