# $XO Social Sentiment & Intelligence — 2026-10-01 09:30 UTC > **Asset:** $XO > **Momentum Status:** Low signal > **Timestamp:** 2026-10-01 09:30 UTC (2026-10-01T09:30:00Z) > **Canonical URL:** https://cryptitalk.com/2026-10-01-09-30/crypto/XO > **Overview Brief:** https://cryptitalk.com/2026-10-01-09-30/crypto.md --- ## 10-Minute Social Metrics - **Posts Analyzed:** 1 - **Total Impressions:** 5 - **Likes:** 0 - **Retweets:** 0 - **Comments:** 0 --- ## Momentum & Sentiment Analysis Total Engagement - Comments: 0, Retweets: 0, Likes: 0, Impressions: 5 --- ## Cited Community Posts & Evidence ### Post #1 by @sirwhiteey23 > **Author:** [@sirwhiteey23](https://x.com/sirwhiteey23) > **Metrics:** 52 likes · 1 retweets · 51 comments · 487 views > **Source Link:** [https://x.com/sirwhiteey23/status/2105554892286759282](https://x.com/sirwhiteey23/status/2105554892286759282) > **Visual Context:** The image shows a marketing or informational graphic titled 'How Contracts + Schema-Based Storage Work in Dubhe Engine' by DUBHE and Sui, explaining a 5-step process: Define Data Schema, Generate Storage, Write Logic, Game Logic Rules, and Onchain Update, with an example involving a player moving from (2,3) to (3,3). > > "Imagine you're building an onchain game. Your players have levels, health, positions, weapons and items. But here's the question: Where does the game remember all of this, and what controls how it changes? This is where Dubhe Engine gets interesting. @DubheEngine" --- ## Contributing Accounts - `@NKLinhzk` (https://x.com/NKLinhzk)