# $HYPER Social Sentiment & Intelligence — 2026-08-24 04:20 UTC > **Asset:** $HYPER > **Momentum Status:** Cooling Down > **Timestamp:** 2026-08-24 04:20 UTC (2026-08-24T04:20:00Z) > **Canonical URL:** https://cryptitalk.com/2026-08-24-04-20/crypto/HYPER > **Overview Brief:** https://cryptitalk.com/2026-08-24-04-20/crypto.md --- ## 10-Minute Social Metrics - **Posts Analyzed:** 1 - **Total Impressions:** 390 - **Likes:** 0 - **Retweets:** 0 - **Comments:** 1 --- ## Momentum & Sentiment Analysis Total Engagement - Comments: 1, Retweets: 0, Likes: 0, Impressions: 390 --- ## Cited Community Posts & Evidence ### Post #1 by @AzFlin > **Author:** [@AzFlin](https://x.com/AzFlin) > **Metrics:** 15 likes · 2 retweets · 7 comments · 837 views > **Source Link:** [https://x.com/AzFlin/status/2091741221156720884](https://x.com/AzFlin/status/2091741221156720884) > **Visual Context:** A pixel-art game menu titled 'STRATEGY LAB - PROGRAM HOW YOUR HERO FIGHTS' displays four difficulty stat bars: TARGETING, FOCUS, AGILITY, and RULES, with selectable options like 'Target nearest' and 'lowest HP' and 'if over 50% -> heal'. > > "just added much more depth to $PUMPRPG . You (or your agent) can now program custom strategies Here my strategy is target farthest enemy, and when enemies <= 2, target nearest So i'm running away to let everyone kill each other first," --- ## Contributing Accounts - `@econoar` (https://x.com/econoar)