# $MU Social Sentiment & Intelligence — 2026-07-22 01:30 UTC > **Asset:** $MU > **Momentum Status:** Cooling Down > **Timestamp:** 2026-07-22 01:30 UTC (2026-07-22T01:30:00Z) > **Canonical URL:** https://cryptitalk.com/2026-07-22-01-30/crypto/MU > **Overview Brief:** https://cryptitalk.com/2026-07-22-01-30/crypto.md --- ## 10-Minute Social Metrics - **Posts Analyzed:** 1 - **Total Impressions:** 11.5K - **Likes:** 12 - **Retweets:** 2 - **Comments:** 5 --- ## Momentum & Sentiment Analysis Total Engagement - Comments: 5, Retweets: 2, Likes: 12, Impressions: 11515 --- ## Cited Community Posts & Evidence ### Post #1 by @0xSero > **Author:** [@0xSero](https://x.com/0xSero) > **Metrics:** 44 likes · 4 retweets · 2 comments · 5.3K views > **Source Link:** [https://x.com/0xSero/status/2079594072491102460](https://x.com/0xSero/status/2079594072491102460) > > "Bootoshi is living 2 years in the future you should follow him [Spoken audio]: I did it. I figured out how to take my art style with nano banana gen references Perfectly, but take a stationary 2d gen and make it an actually playable Interactable environment look at this look at this the fucking dirt path is highlighted each individual Boulder in this bitch is highlighted. See this the stack of firewood stack of firewood pond with lily pads the reeds a A bucket oh wooden barrel the bucket gray boulder other gray boulder tree stump Barrels wooden signpost wooden signposts. Oh, these are both. I guess wouldn't send what wooden lantern post and look every single Individual tree in this hoe even this in this bush. It's fucking highlighted. Look, you know The mushrooms are highlighted here So this is camping a camping tent that you can enter but like you get enter and then the logs look log mentions that you could sit in and then we could just add like SFX over the firewood now now I did this using Sam 3 which is segment anything and usually I've seen people use it for videos so like taking a video and then isolating a thing this is like really good for editors who want to do green screens or anything similar you can see like soccer games for instance you could segment the soccer game and then create a mini map on top of it to to track the game. So like really insane technology that I don't see many people playing with. You can see how crazy it is at annotating things right. Now for my use case, Booze have a very unique style, right. They have a very unique art style that I've curated and made over time. This is from three years ago basically. Yeah, this is almost three years ago. They have a unique art style that I've made over time and I've gotten to like really like you kind of get the style here you can see the idea of the style of my website now I made a post about a week ago that went very and that did very well and it was showing this game concept I made with fable right and like these are my characters that are AI models that you could talk to but this is just an HTML concept because I I wanted to see what was possible. And you can see that they're sitting in the map, but they look out of place. My bro is just floating in a little thing. Now we do have another gen. And I was thinking, yo, how could I use nano-banana to generate more levels? Because I want an infinite, growing, dynamic universe. So Fable was able to just generate a fourth quarter and look like, this is beautiful, this is literally almost exactly in my art style. And like, you could click on it and it connected the world together. But the problem with this world is that this whole scene is just one image. If this whole scene is only one image, then it's not possible for the characters to actually interact with the environment or know it unless you just give them like a full image screenshot of a scene. That's not like a game environment, you know? That's not going to sit right in a fully dynamic AI RPG. So my solution for that was, as so, so I tried then, taking the scene, and then generating the image and the assets. I tried using RetroDiffusion, great product, by the way. I love astropoles. But it was one, expensive, and two, not really working to put everything together. I might be able to pull up an actual gen. Like this is the actual kind of like game scene I have. Like this is the actual game, right? Where you can like actually talk to them. Don't worry, that was literally just a test. I swear that was a test. But you can see here, like, it just looks off. Like the campfire, it looks retarded. And then the logs and the signposts. It's just like everything here feels incoherent and not in my art style. Like this is not making me happy. So I figured, what if I, but the thing is, the raw banana using BooArt as references was able to generate very coherent scenes in my exact art style and connect them together, right? And it generates perfect, cool fucking scenes. Like, this is awesome. So what if I take advantage of the banana's ability to generate scenes in my art style and then use SAM3 to annotate each individual asset in the image scene and make it interactable. So if we take these characters, if we take my characters and put them in the scene, then they'll be able to actually interact with the environment. And if I wanted to generate more levels and continue growing the world and the map, I would just have to generate a new scene without a banana and then annotate it with Sam 3. And what's insane is that while we're doing this, I'm generating data to fine tune Sam 3 because Sam 3 is fine tunable. And we could also use agents like Gemini. I'm using Gemiford locally for this entire boot world process to use their agentic process to annotate the scenes on their own to also act as a training data funnel for SAM3 so that I have this game engine that is literally just the fucking model itself. And I think this is brilliant. This is one of my best discoveries I've done so far. So yeah, I just had to share that I'm sure that you could get an idea of what's possible here and what else we could do here but I think I Think yo boy fucking cooked" --- ## Contributing Accounts - `@lookonchain` (https://x.com/lookonchain)