# $FTM Social Sentiment & Intelligence — 2026-07-07 20:50 UTC > **Asset:** $FTM > **Momentum Status:** Heating Up > **Timestamp:** 2026-07-07 20:50 UTC (2026-07-07T20:50:00Z) > **Canonical URL:** https://cryptitalk.com/2026-07-07-20-50/crypto/FTM > **Overview Brief:** https://cryptitalk.com/2026-07-07-20-50/crypto.md --- ## 10-Minute Social Metrics - **Posts Analyzed:** 1 - **Total Impressions:** 6.3K - **Likes:** 118 - **Retweets:** 3 - **Comments:** 3 --- ## Momentum & Sentiment Analysis Total Engagement - Comments: 3, Retweets: 3, Likes: 118, Impressions: 6267 --- ## Cited Community Posts & Evidence ### Post #1 by @PlayDUNG_ > **Author:** [@PlayDUNG_](https://x.com/PlayDUNG_) > **Metrics:** 5 likes · 0 retweets · 3 comments · 416 views > **Source Link:** [https://x.com/PlayDUNG_/status/2074544706298458544](https://x.com/PlayDUNG_/status/2074544706298458544) > > "in-game currencies are nothing new we learned from those before us and with 20 years of gaming experience we simply brought it on-chain to save the world from doomed-to-fail p2e gaming styles [Spoken audio]: Even when people were playing Diablo II, Jordan Ring, Jordan Ring was Diablo II, right? Yeah, yeah. So when Diablo II happened, people wanted to like start trading items and Jordan Ring became like the currency of that ecosystem. But because everybody was trying to get Jordan Ring and there was duplication about happened to and the inflation of Jordan made Jordan really like very worthless very soon and it became from being a currency to just another like worthless item in the game." --- ## Contributing Accounts - `@AlupaThePuffer` (https://x.com/AlupaThePuffer)